Nov 15, 2006, 07:22 PM // 19:22
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#1
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Ascalonian Squire
Join Date: Oct 2006
Location: Jacksonville, FL
Guild: Six Dragons [SD]
Profession: W/Mo
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w/e build
i was wondering if this attribute placement would be a good idea or abad idea
15 axe mastery
10 tactics
9 strength
and the rest into fire magic?
id like some feed back for this build if anybody can help me
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Nov 16, 2006, 06:01 AM // 06:01
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#2
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Administrator
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Without skills it's not really possible to tell whether the build is good or not. However, Axe Mastery should be at 16. Leave your Strength and Tactics where they are, and your att. points should all be used. Fire Magic? Unless you have 12+ att. points and 5-8 skills with you then it's not worth it. Your energy won't support it either.
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Nov 17, 2006, 01:59 AM // 01:59
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#3
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Ascalonian Squire
Join Date: Oct 2006
Location: Jacksonville, FL
Guild: Six Dragons [SD]
Profession: W/Mo
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thats why ive reconsidered instead of w/e to be a w/n and use some of the blood magic skills taht let me steal enemies health...
But i need to know how to distribute my skills, so far i know
Axe Mastery 16
Strength ?
Tactics 9/10?
blood magic ?
i really need help if anybody can
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Nov 17, 2006, 01:57 PM // 13:57
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#4
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Lion's Arch Merchant
Join Date: May 2006
Location: Amsterdam, NL
Guild: The Guild of Cunning Artificiers [ANKH]
Profession: W/
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IMO if you use more than 3 attributes, your points will be spread too thin,
A great use for W/N is the plague touch. It does not require any necro attributes so you can spend all your points in Strength/Tactics and whatever weapon mastery you use. Still its a very usefull skill
I see you prefer the axe, try something like this:
Axe Mastery: 12+1+3
Strength: 10+1
Tactics: 8+1
Cleave (elite)
Dismember
Agonising Chop
Flail
"For Great Justice"
Enraging Charge
Lions Comfort
Plague Touch
Not the best build in the world, but it'll work nice
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Nov 17, 2006, 01:57 PM // 13:57
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#5
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Choose your skills first, then choose your attributes to make those skills function at the desired level.
Generally, you want your weapon skill to be 14-16. Strength is usually 9 to meet the requirement for a shield and the breakpoint for 12 second Sprint (if using)
Beyond that, it's a little more up in the air. Many warriors will use Healing Signet so the leftover points go in Tactics. This can also be useful for stances and "Watch Yourself!" in PvE. However, if you aren't using Healing Signet or stances, you don't need points in Tactics.
Most secondary profession skills used by warriors are not linked to an attribute or function well with very little attribute investment. For instance, Plague Touch has no attribute and helps you get conditions off yourself. Mending Touch heals more at higher Protection Prayers, but the main purpose is to remove conditions, which it does even at 0 Prot. Shock is used mainly for the KD, so you can just drop leftover points in Air Magic for extra damage. See what I mean?
If you're not sure what skills you want, look at the Warrior Basics thread or do a search for builds using the weapon you are most interested in. There are many builds posted here so you shouldn't have much trouble finding one.
Just steer clear of anything that has a lot of spells in it, especially Mending or Healing Hands. Casting spells is not the warrior's specialty but there are always some people who try to play against the grain.
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Nov 17, 2006, 04:59 PM // 16:59
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#6
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Frost Gate Guardian
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as a w/e
i go with earth magic
so i can boost up my armor and do more dmg with conjure earth
w/n with life stealing skills will create energy issues as tthey cause 10-15 energy each
i do not recomend doing that
try out the elements and see what u like
the attributes seem ok
i dodn't know how many runes u r using so how many attributes u'll have left over for earth magic =P
if u do take a element i'd recomend 15 axe because u get those 20 extra attributes for the element u r going to use
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Nov 17, 2006, 05:41 PM // 17:41
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#7
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Conjure Earth? Where'd you get that, pray tell?
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Nov 17, 2006, 07:15 PM // 19:15
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#8
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Ascalonian Squire
Join Date: Oct 2006
Location: Jacksonville, FL
Guild: Six Dragons [SD]
Profession: W/Mo
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ok ill look into the elementalist and necro
well is strength actaully necesarry becuase if i don't need strength i can put the rest of the points in blood magic for spells thta heal me nad hurt enemies like life syphon
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Nov 18, 2006, 12:56 AM // 00:56
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#9
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Wilds Pathfinder
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Strength is completely useless. No good warriors use strength.
Put everything you can into blood magic and run Life Siphon and Dark Pact. Pact only has 2s recharge, so you can spam it.
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Nov 18, 2006, 02:55 AM // 02:55
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#10
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Ascalonian Squire
Join Date: Oct 2006
Location: Jacksonville, FL
Guild: Six Dragons [SD]
Profession: W/Mo
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ok thanks guys here is what my att points are going to be
Axe mastery 16
Tactics 9+sup rune=12
Blood magic as high as i can get it
i like life syphon cause i gain health so its just like a monk almost
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Nov 18, 2006, 02:59 AM // 02:59
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#11
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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Quote:
Originally Posted by Rera
Strength is completely useless. No good warriors use strength.
Put everything you can into blood magic and run Life Siphon and Dark Pact. Pact only has 2s recharge, so you can spam it.
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Rera...please...just....stop. I'm sorry but I just cannot stand anymore of your false information. A warrior's job is not Blood Magic. Leave that to the necros. A warrior uses a melee weapon and stances; that its job. And also, strength is important for many skills, like Dolyak signet and a good deal of adrenaline increasers and stances.
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Nov 18, 2006, 03:05 AM // 03:05
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#12
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Order of Corrupted Souls [OoCS]
Profession: W/
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Quote:
Originally Posted by Rera
Strength is completely useless. No good warriors use strength.
Put everything you can into blood magic and run Life Siphon and Dark Pact. Pact only has 2s recharge, so you can spam it.
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I played around with a a 11 strength, 11 tactics, 10 Axe mastery build, HS with LC stacked over it makes strength quite useful.
Death > Blood for a W/N that wants to heal through the enemies, but then again, I use Grenth's Balance for spike recovery quite often. It's a great No-Attribute heavy duty heal if you can use it properly.
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Nov 18, 2006, 03:08 AM // 03:08
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#13
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Wilds Pathfinder
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Aren't you listening to the guy? He wants to run blood magic and steal health so he can be kind of like a monk.
See here:
Quote:
Originally Posted by SirRobin
i like life syphon cause i gain health so its just like a monk almost
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Keep at it SirRobin, your build looks fine.
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Nov 18, 2006, 03:09 AM // 03:09
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#14
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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yes GB is a great skill and i use it often for boss farming.
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Nov 18, 2006, 03:11 AM // 03:11
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#15
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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Quote:
Originally Posted by Rera
Aren't you listening to the guy? He wants to run blood magic and steal health so he can be kind of like a monk.
See here:
Keep at it SirRobin, your build looks fine.
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but ysee its just not what a warrior should be spending his time doing....newbies tend to do builds such as that of sir robins. But what they need to learn is that they need to set aside themselves as a specific build and purpose such as MM, Nuker, SS, Tank, Heal Monk, something other than just a random W/N who spends all his time, attributes, and energy using Life Siphon. Leave hexes like that to the necro. If everyone does their job, you will suceed in missions and quests SirRobin.
-and i apologize for the double post
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Nov 18, 2006, 03:35 AM // 03:35
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#16
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Wilds Pathfinder
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Who are you to say what a warrior should be spending his time doing? Where is your justification that a warrior can't take blood magic? Let him play however he wants to play.
At least his life siphon build will do some damage, unlike a lot of 'tank' builds. And you don't like mending right? Well, life siphon gets you regen *and* damage without being maintained, so it should be okay.
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Nov 18, 2006, 03:45 AM // 03:45
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#17
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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Quote:
Originally Posted by Rera
Let him play however he wants to play.
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oh he can play however he wants to play. If he wants to repeatidly die and lose missions because hes spending all his attributes, energy, time, and skill slots on necro skills, then he can play that way!! I'm just trying to help out the newbs and make them more successful....
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Nov 18, 2006, 02:44 PM // 14:44
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#18
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Pre-Searing Cadet
Join Date: Jul 2006
Location: U.S.
Guild: The Drawbridge
Profession: W/E
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Well...since this was originally a W/E build thread I will share the one I use with you. Use it if you want to, it's a slightly modified version of Magnetic Soldier.
Tactics 10 + 2
Earth Magic 12
Air Magic 8
Axe 3 + 2
Glyph of Renewal
Magnetic Aura
Bonetti's Defense
Armor of Earth
Glyph of Lesser Energy
Whirlwind
Aftershock
Healing Signet
It works great. With Glyph of lesser engergy, your damage skills only cost 5 energy total.
Make sure you use Glyph of Renewal before casting Magnetic Aura or you will have to wait 60 seconds to recast. Bonettis defense when your adreline is high enough and then energy shouldn't be an issue either.
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Nov 18, 2006, 03:38 PM // 15:38
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#19
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: [DVDF]
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nice build. i think ill try it sometime...
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Nov 18, 2006, 05:38 PM // 17:38
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#20
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Wilds Pathfinder
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Wow, that build has a lot of armor. But where is Dolyak Sig?
The problem with going W/E is that you can't use Mending, Healing Breeze, and HH.
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